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Joined 8 months ago
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Cake day: November 13th, 2023

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  • Never understood the appeal honestly.

    Same here. I spent about 30 minutes trying to play one (DoTA I think?) and figured out:

    • Each hero has a zillion upgrades and abilities
    • Each hero is basically on their own roguelite style upgrade path
    • The game has a dozen or more such heroes
    • icons and text too small to play on livingroom TV, controller play out of the question
    • at mercy of online match-making algorithm if I’m not in a league/clan/whatever


    From this I could deduce:

    • There’s no way in hell this is perfectly balanced - too many variables, it may as well be MttG
    • Going to take 20 or more hours to dial in a personal play style
    • Going to take probably 50-100 to develop a play style that can adapt to most situations
    • League play will probably kick my ass, requiring another 50-100 hours of practice/training
    • Causal play is out; likely can’t pick up and play immediately due to lobby, variable match times


    I’m not knocking the genre as a whole, but this is not for me. It’s too far outside my typical mode of gaming and is likely to just frustrate me more than anything else. I’m familiar with hard to play online games like Quake, TF2, and even Soldat. But those have small power systems that, even with gross imbalances, were still playable because there were usually only one or two scenarios you couldn’t overcome. Adding more on every axis just sounds like a wildly unbalanced system where the skill curve isn’t steep enough, costing a lot of time invested in bad strategies before you figure it all out.



  • I can only think of two plausible interpretations of this concept.

    1. Mage is broke as hell and cobbled together his own grimoire by hand-copying spells from the college library, friends, and the occasional dungeon find. Yeah, a few occult incantations slipped in there, but you’d hardly notice for all the doodles and random “todo” lists from years ago.

    2. Death note.

    Either way




  • dejected_warp_core@lemmy.worldtoMemes@lemmy.mlA retro problem
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    3 months ago

    I’m still waiting for the other shoe to drop on USB-C/Thunderbolt. Don’t get me wrong - I think it’s a massive improvement for standardization and peripheral capability everywhere. But I have a hard-used Thinkpad that’s on and off the charging cable all day, constantly getting tugged in every possible direction. I’m afraid the physical port itself is going to give up long before the rest of the machine does. I’m probably going to need Louis Rossmann level skills to re-solder it when the time comes.

    Edit: I’m also wondering if the sudden fragility of peripheral connections (e.g. headphones, classic iPod, USB mini/micro) and the emergence of the RoHS standard (lead-free solder) is not a coincidence.





  • All I can say is that we are fortunate that the overlap between “VGA ports everywhere” and “battery operated impact drivers” is almost zero on the timeline. Imagine trying to unscrew a VGA plug by hand that was tightened down to ugga-dugga-foot-pounds of torque. Of course that assumes that didn’t shear the screws first.


  • Also, biscuits and gravy, wtf

    I may lose my Yank card for this, but I’m not a fan myself. That said, it’s just scones and bechamel sauce. Hearty, meaty, salty and what you can do with the rendered fat from greasy breakfast sausage*. It’s basically hangover food that caught on.

    (* There’s a subset of traditional American food that stems from doing a lot with very little, while having a complete disregard for cholesterol and calorie intake. Assuming that wheat and dairy are the cheapest things in your pantry, you get stuff like this. See “scrapple” for another example.)