Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
Sure there are some interesting achievment, like the Stanley parable ones. For instance: ‘Go outside: Don’t play the game for 5 years’ (https://thestanleyparable.fandom.com/wiki/Achievements)
I only play single player games, but couldn’t care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don’t know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
Not the drama itself should influence your judgment, but how they will deal with it.
Whenever people work together on something, there will be some drama, but if they are dealing with it, then that should be fine.
Nix and NixOS are big enough, that even if it fails, there are enough other people that will continue it, maybe under a different name.
Even it that causes a hard fork, which I currently think is unlikely, there are may examples where that worked and resolved itself over time, without too much of burden on the users, meaning there are clear migration processes available: owncloud/nextcloud, Gogs/Gitea/Forgejo, redis/valkey, …
Check if you find anything about this in the kernel log (
dmesg
).