Yeah, one of the best examples of this is the Vienna public transit network. About 1000 vehicles (bus, tram, light rail, subway) in service at rush hour, a daily total distance of over 200000km traveled, more year-long ticket owners than car owners in the city, and about 2 million “travels” per day, which is about 30% of all traveling done over the city (including pedestrian and bike traffic)
If that traffic would be routed only by car, the city would be a giant parking space; to compare, one subway train carries about 900 people in rush hour, which replaces 790 cars (avg 1,14 persons per car here). the subway interval in the rush hour is about 4 minutes. i live at one of the subway final destinations, which is on one of the far ends of the city - and i can be at the other side of town in about 25 minutes.
And constructing and running a public transit network is a pretty nice boost to the local economy, creates a whole lot of jobs. sounds like something a lot of us cities could make use of.
Mixed traffic works here, it allows mobility for all social classes (yearlong tickets cost 365€, so about 400$ incl. taxes), nearly all stations are barrier free.
The reason for that fanclub is that publishing a game on Steam does NOT require you to use any DRM at all. That’s a choice every publisher makes for themselves.
Furthermore, the Steam DRM itself is weak af (as in “circumvention has been automated”) and as non-invasive as it gets (a simple licence check). All of this is in line with their public stance (“Piracy is a service problem”).
I pirate more shit than i could ever play, but still buy games on Steam (But only the stuff i really want to keep playing like Baldurs Gate 3, or small indie titles that are just gems (i have to namedrop ΔV: Rings of Saturn and Star Valor here, because i come back to them ALL the time)
From the Report, Chapter 10.5.2:
If the conditions are suitable, emissions of soot and water vapour can trigger the formation of contrails (Kärcher 2018), which can spread to form extensive contrail-cirrus cloud coverage. Such cloud coverage is estimated to have a combined ERF that is about 57% of the current net ERF of global aviation (Lee et al. 2021), although a comparison of cirrus cloud observations under pre- and post-COVID-19 pandemic conditions suggest that this forcing could be smaller (Digby et al. 2021). Additional effects from aviation from aerosol-cloud interactions on high-level ice clouds through soot (Chen and Gettelman 2013; Zhou and Penner 2014; Penner et al. 2018), and lower-level warm clouds through sulphur (Righi et al. 2013; Kapadia et al. 2016) are highly uncertain, with no best estimates available (Lee et al. 2021).
The 2 papers listed which quantify the effect: