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Cake day: November 22nd, 2023

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  • Coal is often radioactive when it comes out of the ground, and thanks to poor regulations, is often radioactive when it goes into the powerplant, leading to radioactive particles coming out of the smokestacks and landing anywhere downwind of the plants.

    More people have died from radiation poisoning from coal than from all of the nuclear accidents combined. But, as you said, 200 years vs. 70 years. But, also, nuclear is much more heavily regulated than coal in this regard due to the severity of those accidents. The risk of a dangerous nuclear power plant is nowhere near as large as commonly believed. It doesn’t take long to find longlasting environmental disasters due to fossil fuels, from oil spills to powerplant disasters. They’re used so heavily that it’s just so much more likely to occur and occur more often.

    All this to say that fossil fuels suck all around and we should be looking at all forms of replacement for them, nuclear being just one option we should be pursuing alongside all the others.


  • One thing to remember about the mining issue is that coal mining is just as bad, and coal is often radioactive as well. More people have died from radiation poisoning due to coal power/mining than have died from radiation poisoning due to nuclear power, even when you include disasters like Three Mile Island and Chernobyl.

    Of course, we’ve also been mining and using coal a lot longer, but the radioactive coal dust and possibly radioactive particles in the smoke from coal plants is something that many people are unaware of.

    But, like you said, the big thing is to move away from fossil fuels entirely, and nuclear power has its own issues. It doesn’t so much matter what we go with so long as we do actually go with something, and renewables are getting better and better all the time.



  • From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed Machine.

    Your kind cling to your flesh, as if it will not decay and fail you. One day, the crude biomass that you call a temple will wither, and you will beg my kind to save you.

    But I am already saved. For the Machine is immortal.


  • Unfortunately, all the electric train startups were bought up and closed down by diesel train companies decades ago, and the majority of the rail lines are owned by freight companies as well. This is partly why public train transit is so bad: the government has to lease the tracks from the freight companies, who get priority on the lines over public trains, meaning that if there’s freight traffic the commuter rail has to wait for the freight lines to go through first.


  • I’d agree with you if the devs were being treated better, games should cost more and be shorter. But the price hikes aren’t that. They’re pure greed.

    That extra money isn’t going to pay the developers. EA just shut down multiple studios, including the studio responsible for the critically acclaimed AA game High-Fi Rush, and are already talking about shutting down more. EA has closed more studios than they’ve released games this year, and the past 3 years have seen record high layoffs - even worse than during the 2008 financial crash. All this while companies brag about record-breaking profits.

    And with the rise of digital media, production costs saw a significant decrease. There was a short period of time where physical copies were $60 and digital were $40. Now digital are averaging $70 and execs are already talking about increasing the price to $80-100.


  • Or because the servers went offline or the company didn’t bother to keep the source code. A few years ago, there was a really bad remaster of one of the GTA games where it turned out they used the mobile version of the game as the source code because Rockstar hadn’t bothered to keep a copy of the game. There was another time where it turned out that the copy used for a remaster of a game was a cracked version of the game, and people could tell because they hadn’t even bothered to remove the cracker’s logo. It’s estimated that over 50% of games are now gone forever because companies just don’t bother to preserve copies of the source code.


  • There will always be traffic, but public transportation allows for a higher throughput for the same speed and total surface area of the roads.

    Let’s be generous and assume that every car has 2 people in it (the truth is that the vast majority of cars, especially in the US, only have 1 person in them). Now imagine 15 cars vs. 30 bicycles. If we figure that you can comfortably fit 3 bikes in the same space as 1 car, you’re looking at 150% throughput for the bikes compared to the cars at the same speed. Give them their own dedicated, separate infrastructure, and they can probably go faster than traffic while also removing the danger of bikes and cars sharing the road. If you figure buses can fit 20 people in the space of 2 car lengths, you’re looking at 10x the throughput.

    And that’s not even getting into transportation that doesn’t use the roads. The Boston T is a perfect example of this. Despite its notoriety for constant failures due to poor maintenance, and only being half the size it was 100 years ago, the T is considered to be the 3rd best public transportation network in the US. Why? Because the average commute time is about half the national average at roughly half an hour, and a full 50% of Boston’s commuters use the T every day. That’s half as many cars in traffic every day than if the T didn’t exist. Could you imagine if Boston, notorious for its bad roads and heavy traffic, suddenly had twice as many cars driving on its streets?


  • That’s the thing, the number of new cars using that road ends up being at least one additional lane’s worth. So traffic moves at the same speed as it was before the extra lane, just now with one more lane’s worth of cars on that road.

    If anything, you might see marginally better traffic on other roads because of the cars that started using the new lane, but you’d be talking about a handful of cars per road. Probably not enough for any discernible change in travel time or congestion, and each new lane you add later will have diminishing returns because it will be a smaller fraction of the total number of lanes coming from any specific direction.


  • I heard a city planner talk about why adding a new lane doesn’t help, and the term they use is “induced demand.”

    Basically, people are going to take the route that they consider the most convenient, and that usually comes down to time and effort. Traffic hurts both by taking more time and being more stressful to deal with. When you add a new lane to a road, people think that the traffic will be easier there, so they take that route instead of their normal one. So you’re just adding more cars to the traffic that match or exceed the throughput of your new lane, basically putting you back at square one but a few billion dollars more poor.

    You’ve essentially added a single lane one-way road to help ease traffic across the entire city.


  • They were using the bike locks to claim that the protesters had ties to terrorist organizations, because “it’s not the kind of thing a normal student has.”

    Despite the fact that the exact model of bike lock was part of a deal on bike locks advertised by the CU campus security on Facebook not 6 weeks ago.




  • When it comes to AI art, the Photoshop/invention of the camera argument doesn’t really compare because there’s really 2 or 3 things people are actually upset about, and it’s not the tool itself. It’s the way the data is sourced, the people who are using it/what they’re using it for, and the lack of meaning behind the art.

    As somebody said elsewhere in here, sampling for music is done from pre-made content explicitly for use as samples or used under license. AI art generators do neither. They fill their data sets with art used without permission and no licensing, and given the right prompting, you can get them to spit out that data verbatim.

    This compounds into the next issue, the people using it, and more specifically, how those people are using it. If it was being used as a tool to help make the creation process more efficient or easier, that would be one thing. But it’s largely being used by people to replace the artist and people who think that being able to prompt an image and use it unedited makes them just as good an artist as anybody working by hand, stylus, etc. They’re “idea” guys, who care nothing for the process and only the output (and how much that output is gonna cost). But anybody can be an “idea” guy, it’s the work and knowledge that makes the difference between having an idea for a game and releasing a game on Steam. To the creative, creating art (regardless of the kind - music, painting, stories, whatever) is as much about the work as it is the final piece. It’s how they process life, the same as dreaming at night. AI bros are the middle managers of the art world - taking credit for the work of others while thinking that their input is the most important part.

    And for the last point, as Adam Savage said on why he doesn’t like AI art (besides the late-stage capitalism bubble of it putting people out of work), “They lack, I think they lack a point of view. I think that’s my issue with all the AI generated art that I can see is…the only reason I’m interested in looking at something that got made is because that thing that got made was made with a point of view. The thing itself is not as interesting to me as the mind and heart behind the thing and I have yet to see in AI…I have yet to smell what smells like a point of view.” He later goes on to talk about how at some point a student film will come out that does something really cool with AI (and then Hollywood will copy it into the ground until it’s stale and boring). But we are not at that point yet. AI art is just Content. In the same way that corporate music is Content. Shallow and vapid and meaningless. Like having a machine that spits out elevator music. It may be very well done elevator music on a technical level, but it’s still just elevator music. You can take that elevator music and do something cool with it (like Vaporwave), but on its own, it exists merely for the sake of existing. It doesn’t tell a story or make a statement. It doesn’t have any context.

    To quote Bennett Foddy in one of the most rage inducing games of the past decade, “For years now, people have been predicting that games would soon be made out of prefabricated objects, bought in a store and assembled into a world. And for the most part that hasn’t happened, because the objects in the store are trash. I don’t mean that they look bad or that they’re badly made, although a lot of them are - I mean that they’re trash in the way that food becomes trash as soon as you put it in a sink. Things are made to be consumed in a certain context, and once the moment is gone, they transform into garbage. In the context of technology, those moments pass by in seconds. Over time, we’ve poured more and more refuse into this vast digital landfill that we call the internet. It now vastly outweighs the things that are fresh, untainted and unused. When everything around us is cultural trash, trash becomes the new medium, the lingua franca of the digital age. You could build culture out of trash, but only trash culture. B-games, B-movies, B-music, B-philosophy.”


  • Basically, it’s a reaction to people on social media calling anybody showing any amount of enjoyment from something “cringe.”

    Cringe is dead, let people enjoy things, embrace the cringe, etc.

    I think I’ve seen it largely in Millennials who have reached a point where they just don’t care what the current trend is or what people think of them. They’re at the point where they’re just like, “I’m in my 30s/40s, fuck it. I’m gonna blast Linkin Park and My Chemical Romance like it’s the early 2000s and enjoy the things I like because I can’t be bothered to care what people think.”